Can you all upload your A1 to Soundcloud and share the link with me? Playlist > embed.
Networking event in Week 6 on Wednesday:
Time: Wed 1st Nov
(there are only a few spare spaces left ~ 15)
10.30 – 11.15 Mark Pickering on building a sound design
11.15 Break and mingle
11.40 – 12.25 Paul Rhys on composing for film
12.25-12.35 Sophie Jackson and Bill - practical examples
12.35- Speed date or meet or mingle
? Guest speaker: Post production engineer
Let me know if you are interested and I let the organiser know that you are attending!
Why make audio for games?
What does audio in films and games do?
What's the difference in audio for films and games?
Playing games makes you aware of the audio conventions to follow, or break. Now you have an excuse to play computer games :)
(Even more than when working on film.)
1) game designer > 2) game developer/producer > 3) audio lead/director > 4) composer, sound designer, audio programmer.
Concentrate on what you want to do, but if you are comfortable with technology learn how to code, record, mix, master, ...
[Mono] [Stereo] [Surround] [Binaural]
What is the difference?
Get to know different systems - will add to your skillset!
Binaural Game Example:
Use headphones with the video to fully immerse in it.
Do you know the limitations of binaural sound?
Think about VR, motion detection, ...
Evolution of audio in games: Silent games > sine and square waves on hardware chips > FM synthesis > MIDI > 8 bit PCM > 16 bit PCM.
Short history of game music here.
Benefits of using a PM:
Be there next Summer for networking and for adding games to your showreel.
Please email Brain's Eden to express your interest in going as an audio person: firstname.lastname@example.org.
monitor game developer's websites
Shall we cover how to make a basic website for your work? Online presence might be good for you when you freelance.
Students present work in progress for class feedback.
The Role of Audio for Immersion in Games
"Immersion is considered to be one of the key factors making games worthy to play. The unity that seems to exist in the fact that many parties value this phenomenon is more apparent than real: there is a lot of dispute on the scope of immersion. Several classifications of immersion are compared for a better understanding of the nature of an immersive experience. The three‐dimensional SCI‐model by Ermi & Mäyrä (2005) is considered as valuable representation of the multi‐dimensional character of immersion." Read more about this here.
Beep: A Documentary History of Game Sound
Beep is a documentary history of game sound, from the Victorian arcades to today. You can watch full interviews with game composers on this website was well here.
If you get bored of making music, play some games from the past here :)
Collins, Karen. Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. Cambridge: MIT Press, 2008
Search for these two books in the ARU library (hardcopy and online).
Everybody loves to play this game — the game of hide-and-seek, the game of scaring oneself with uncertainty. It is human. It is why we go to the theater or movies and why we read novels. And our so-called real life, seen from the position of the mystic, is a version of the same thing. The mystic is the person who has realized that the game is a game. It is hide-and-seek, and everything associated with the “hide” side of it is connected to those places within us where we as individuals feel lonely, impotent, put down, and so on — the negative side of existence. ~ Alan Watts